virtual visit of lost places

Hi all :slight_smile:

Here’s my current project: rebuilding of a french western coast town : La Rochelle in XIII° century.

Very nice and realistic. :slight_smile:

could you provide some stats about models and textures?

thanks :slight_smile:

provide some stats ? hmm… sorry… what do you mean by ‘stats’ ?

have a nice day :slight_smile:

I think he means like poly count, texture size’s… ect…

Oh and it look great btw.

Thanks king :smile:

Ak ok. poly count.
Lemme give you a screenshot. will be easier.

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Looks very nice and real, you should turn it into a fps assassin game i would play that :]

-Djdog :smile:

Did you make the models yourself, or is it from a model pack? Looks nice.

Enjoyed the music seems a fairly good match for the time period location,
absolutely love the minimap with compass that must have taken some time.

Would be fun to explore the town following side quests or whatever the plans for the game are unless its simulation of some kind?.

At some stage in development guess you will be adding lighting so its more atmospheric

Implement one or other LOD management with occlusion to boost that frame rate.

All in due time of course look forward to seeing how this progresses :sunglasses:

oh thanks to all for all those kind words !!! :smile:

Lemme answer to each of you.

@DJDOG:
Am trying to make it as real as possible. One of the final idea is to make it as immersive as possible to allow people ( thru virtual headset ) diving in the past for having an ‘almost real’ experience of discovering, visiting and observing important events of our old cities. Rare are today’s cities that look like they did in X° century. In france we have the ‘carsassonne’ city wich is THE absolute experience, but aside this one, we have none. My idea is to allow people visiting our cities with heavy past.
I also thought about a FPS like game or visit, and also an MMORPG. This would be a base, but…
it’s titanic work to achieve this. and as i’m alone, working on this like a dog for now 10 months i cannot think about it yet. Now as this project is 1800 hours from the start, i must find some people who could buy a final application of this project to fund the achievement of this project.

@Wolf Dreamer:
Almost yes. All models are original. Most of the textures are from me too. Some come from CG textures that i modified. Sounds come from web free sounds, and video music come from a guy who make medieval awesome musics. However, most of thingies also come from Unity examples/assets…
My main tools are Blender, Gimp, BVHacker, and of course Unity 3.1 indie. Am digging a bit on animeeple for now. The idea was to try to make a mokup of the project and sell for some fund to buy more professionnal and efficient tools ( like unity pro héhé ).

@runner:
The compass is one exception on my textures. It’s one i stole on some web site without permission. I’ll have to create my own, but didn’t take time for this yet :wink:
Tho the idea of a game don’t bother me anymore, the main 1st idea was to offer a virtual visit of lost historic places. Places that are today hidden in lots dispatched of books, drawings, etc… But lots of people to whom i showed the project told me ( with used to anger me :frowning: ) that it was a nice game. Now i know that the most important is not what i want to do nor what i want. What is important is how people recieve it :wink:
Yes your 3 last points are true. Ambience is important, and athmospheric effects are important too. I’ll work on this when i can buy a better PC and a pro version of unity. LOD will be a big part too for performance matter. However, i’m not a graphist. I’m just a developper with some few very limited knowledge in 3D tools. This project will necessarily need the hands of real pro graphists work.

Thanks to all for your words :slight_smile: gives me some courage !!!

Have a nice day !

PS: Forgot to say… The human model is a low poly free model i grabbed from the
web. I modified it quite a bit to look like an angry guard :stuck_out_tongue_winking_eye: