I am actively developing an overhauled version of a project I started in another form in 2009.
It was called ‘Panoramic Worlds’ and it was a Flash virtual tour (literally an interconnected web of dozens of panoramas) of 3d-rendered environments I came up with from my imagination.
Anyway, I discontinued that two years ago roughly and began work on a full realtime 3d redesign of the tour in Unity 3d. It is coming along well now - a lot more will be posted in the next few weeks.
Basically, it’s a complete overhaul of the project in full first-person realtime 3d, with new areas and significant visual improvements to the existing ones, plus ambient audio, some integrated narrative material, puzzles, platforming elements, etc. I’d like to make it a full-fledged game.
It’ll be posted online for people to explore for free. I’m kind of in a crunch mode now and the project is accelerating a lot lately. http://www.panoramicworlds.com
In the process of making the various worlds, I found many opportunities to create decals to ‘weather’ or add detailing to surfaces. The weathering elements are all processed from real-world photography I took of a bunch of blank surfaces I lined up and deliberately cracked, stained, scorched, dug holes into, coated with sand, mud, dirt, oil stains, fake ‘rust’ powder, etc. So it started off with me just making a few dozen ‘damage’ overlays [edited in Photoshop] to place as needed on surfaces, I started off thinking it was just for my own project but it has recently occurred to me that other people here might find the content useful, especially given that there isn’t much in the Asset Store’s decal section right now, so I recorded more of it, and plan to put a batch of some 160 damage and weathering overlays onto the Unity Asset Store for about $5.
Consider this an initial post in what will steadily become a larger thread with a lot of new images of both the game project and the decal package, placed here over the course of the next month.