VirtualCamera with tracked dolly path position defaults back to 2

Hi,

I’m trying to animate a Virtual Camera with a tracked dolly.

However, for some reason every time I do this the path position in the Body settings of the Camera defaults back to 2 all the time. It only happens when I have an animation modifier applied.

This means that the scene opens with the camera at position 2, but then starts the animation as expected (commencing at point 0) - which means the camera jumps from 2, to 0 and then begins to follow the path.

I cannot of the life of me get it to stop automatically defaulting to 2.

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Sorry for the delay, I was having problems getting notifications. Is this issue still a thing?