VirtualCameras Blending on Timelines Causing Ping-Pong

So we are using timelines, and using the ability to blend between to as our main way of creating camera sweeps. But we get a issue when we fully overlap the transition where it causes a ping pong type effect, instead of completing the transition to the second camera.
We have avoided it by leaving a tiny bit of non overlap at the begining or end, but it means all our shots always have a “stop” before the next camera sweep.
My guess is there is a parameter or something that I could be using to get the full sweep instead of the pingpong, but I don’t understand why the behavior gets so different when they fully match.

In the attached image you can see leaving a few frames of non-overlap is how we have been solving the problem.

The problem is that when 2 clips are fully overlapped it is ambiguous as to which one is blending in and which one is blending out. The only way do disambiguate this in the current timeline implementation is to leave a little extra at one end, as you have discovered.

Perhaps an alternative would be to have 2 CM tracks in your timeline, like A and B rolls, and alternate your clips on them, with each clip blending in from nothing. It’s a little more work, but it might get you what you’re looking for.