So we are using timelines, and using the ability to blend between to as our main way of creating camera sweeps. But we get a issue when we fully overlap the transition where it causes a ping pong type effect, instead of completing the transition to the second camera.
We have avoided it by leaving a tiny bit of non overlap at the begining or end, but it means all our shots always have a “stop” before the next camera sweep.
My guess is there is a parameter or something that I could be using to get the full sweep instead of the pingpong, but I don’t understand why the behavior gets so different when they fully match.
In the attached image you can see leaving a few frames of non-overlap is how we have been solving the problem.
