"Viruses" in PlaybackEngines execution files

Hello!
VirusTotal shows 2/65 I understand it’s no big deal and its false positive but I can see picture when my employer can’t download build in Yandex Browser(12 million users in Russia) and asking me “WTF”.
Maybe Unity Technologies can do somthing about that?

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I don’t know how VirusTotal determines what is a virus, but Virus Protection in general will usually flag random .exe files as viruses unless you installed them or downloaded them in a compressed format and uncompressed them locally. Sending anyone an .exe directly will almost always trigger their computer to say “This might be a virus, do you trust the source?”

That’s my best guess though. It’s totally possible VirusTotal is upset about something else.

Yandex browser prevent downloading even if files inside archive(

I’m afraid I don’t know much more on the subject. I found an old thread about this issue, the final post is recent and says: “An easy Simple solution is to move your project outside of your documents folder move it to something like this “c;\projects\unityWorkspace”. Defender detects changes to to system folders creating a folder somewhere wont trigger the change event monitor.”

Unity producing Malware under Windows10? page-2

Looks like someone else is having the same issue in a new thread:

@greg-harding posted on a different thread about this:

“Our Unity Windows builds have been flagged and blocked by Avast for years (since Unity 5.2’ish). We have to submit them to Avast manually for whitelisting every single time we release. They have never told us what the problem actually is. Just more hoops to jump through…”

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Well I send bug report(1029000) and was received not so promising answer.

It’s true. Heuristics WILL find false positives. Nobody has managed to create perfect AV scanning. There would probably be a prize for figuring it out.

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Yeah I am having those problems too, and it seems later versions are getting more problematic with VirusTotal.