Hi, for some reason the transparent backgrounds of particles are visible when they overlap. Does anyone know why this is? Does it has to do my certain settings within Unity?
(Note: the scene in the screenshot comes from a free Unity package called Detonator Explosion Framework, and you can download them here: Detonator Explosion Framework | VFX Particles | Unity Asset Store. In their demo on this website: http://variancetheory.com/detonator/ there doesn’t seem to be any problem, so… I don’t know, I’m guessing it could be my Unity settings…)