ok, i’m trying to make a weapon that shoots plasma or something like that( I dont know how to call it) like Link Gun from unreal tournament. So the problem is that i’m using a raycast that works perfectly with a normal gun, because you cannot see the bullet. But in this case, the weapon is a kind of futuristic weapon, so i need a visible bullet. I was using rigidbody physics, with a rigidbody attached to sphere and a variable for the bullet speed but the bullets doesn’t collide. so the question is, how to make visible bullets using raycast?