Visible Light - Approximating global illumination in Unity

What: Approximating global illumination using bouncing raycasts and particles
Why: Oh, you know. For fun…

It’s much more convincing and interesting when you can fly through the scene, so give the Webplayer a go.
Webplayer: http://bit.ly/visiblelight

For better performance, you can download Standalone builds from the bottom of the Webplayer page.

Vertex-lit

At 50k particles

At 88k particles

Another angle

Great fun!