Hi! I’m setting up a Unity project using Git as an external version control system.
I started by reading a tutorial provided by Unity, which suggests using hidden meta files:
http://unity3d.com/learn/tutorials/modules/beginner/architecture/folders-in-version-control
However, the Unity documentation clearly suggests using visible meta files:
http://docs.unity3d.com/Manual/ExternalVersionControlSystemSupport.html
So, which one would be the most recommended option to choose, visible or hidden meta files, especially now with Unity 5?