Visible pixels in sprites

Hello guys.
Model making, casting in Unity and see the pixels.
Saves in png format in Adobe Illustrator CC 2017.
On canvas pressed Pixel Perfect (with or without him there is no difference).
What to do and how to solve?
Particularly well seen on the triangle top.

Here is a screen Unity

Help please

Set “Filter mode” to point, with no compression, no mipmaps, will give kind of a “pixel perfect” look, at the right scale of a sprite.

I can’t totally tell what the problem is, but try that? Are you saying they are not rendering clearly?

I tried it, it did not help.
What to do?

Well explain a little more clearly, what exactly is wrong? Is it just textures that are blurry and distorted? Or is there some other problem?

If it is just a texture clarity problem, maybe try some of these things:
A pixel perfect camera for unity3d
youtube - unity 5.0 pixel perfect
blog - set up pixel perfect

Thanks for the help, help viewing one of the links. Installed Generate Mip Maps = true

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Glad you got it working, good luck!