Does Unity have roadmap for Visiblity Rendering ?
Unreal 's nanaite , Horizon Forbidden west ,etc. Many studios introduce Visiblity rendering.
Adding it to the current HDRP doesn’t seem too difficult.
Does Unity have roadmap for Visiblity Rendering ?
Unreal 's nanaite , Horizon Forbidden west ,etc. Many studios introduce Visiblity rendering.
Adding it to the current HDRP doesn’t seem too difficult.
If you look at this branch for examole they are already working on a visibility pass/buffer Graphics/com.unity.render-pipelines.high-definition/Runtime/Material/Visibility at graphics/gpudriven-clusters-visibility · Unity-Technologies/Graphics · GitHub