I’ve been able to build to the simulator with:
- Polyspatial 0.5.0
- Unity 2022.3.13f1
- XCode 15.1 Beta 3
- Vision OS 1 Beta 6 Simulator
I assume this means there are once again no API changes? Should I expect this setup to work on a device as well?
I’ve been able to build to the simulator with:
I assume this means there are once again no API changes? Should I expect this setup to work on a device as well?
Has anyone tested this on device? I hadn’t updated to beta 5, but now that 6 is available, I’d be forced to go straight to 6. I am being forced to upgrade today/tomorrow, so now I’m worried things will be totally busted for us until beta 6 is fully supported. any insights?! thanks
There is a change to world position calculations in shaders, that can cause some rendering differences, otherwise it seems the same as beta 5 for our project. We’re using MR Bounded mode.
This is on device.
FYI: I updated to beta 6/Xcode 15.1 beta 3 and things seem to be working. This is for a fully immersive app using the metal rendering backend (and built-in render pipeline)