VisionOS and Meta Quest / Other MR devices

Hi!
My question is about PolySpatial, and what the recommended way is to develop a game that runs on both VisionOS and the Meta Quest or other MR devices. As far as I understand, with a PolySpatial setup in Unity I can only deploy to VisionOS, is that right? Features like bounded or unbounded Volumes I suppose do not translate to other platforms?

When I want to build a game capable of running on both platforms, is it possible to say build platform-agnostic prefabs and then one Quest scene and one VisionOS scene which contains all the PolySpatial components? Or are there project-wide settings that prevent this dual setup?

I apologize if there is a guide somewhere that I missed, if so, please link to it.

Thank you!

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They are supposedly trying to make XRI compatible and that’s supposed to come out in 2 weeks

Amazing! Thaks for answering! What’s the source for this is there a roadmap or statement or something?