Hello everyone, my Unity Application crash on AVP Device without major logs and i have no idea why it only happens on device itself.
[C:3] Error received: Connection interrupted.
[C:3-1] Error received: Connection interrupted.
nw_read_request_report [C1] Receive failed with error "No message available on STREAM"
nw_read_request_report [C1] Receive failed with error "No message available on STREAM"
nw_read_request_report [C1] Receive failed with error "No message available on STREAM"
nw_read_request_report [C1] Receive failed with error "No message available on STREAM"
nw_read_request_report [C1] Receive failed with error "No message available on STREAM"
nw_read_request_report [C1] Receive failed with error "No message available on STREAM"
nw_read_request_report [C1] Receive failed with error "No message available on STREAM"
nw_read_request_report [C1] Receive failed with error "No message available on STREAM"
nw_read_request_report [C1] Receive failed with error "No message available on STREAM"
nw_protocol_socket_reset_linger [C1:2] setsockopt SO_LINGER failed [22: Invalid argument]
apply fence tx failed (client=0xc7ce734e) [0x10000003 (ipc/send) invalid destination port]
Failed to commit transaction (client=0x90103962) [0x10000003 (ipc/send) invalid destination port]
Failed to commit transaction (client=0xa8b62d7c) [0x10000003 (ipc/send) invalid destination port]
Message from debugger: Terminated due to signal 9
i found similar issues on thread below
Did anyone facing same issue?
As im porting a project, its hard to debug as the error happens during sceneload.
Unity Version: 2022.3.22f
PolySpatial version: 1.1.6