VisionOS Hybrid App - Input and game object processing

Hey guys,
We have a mixed reality app that transitions to faked VR areas and back again, so we can make use of hand tracking to position to fake hands, and use the active touches/SpatialPointerDevice to detect pinches etc. So the hybrid app is of interest to us for real switching between modes.
We are currently on Unity 2022.3 poly spatial 1.3.1. Ive read through the docs you linked in previous questions on hybrid apps.

Can you confirm that hand tracking is also supported in an hybrid app? As all of our input is configured to work with an MR app, would this all just work when switching to VR mode?

Also, Is the VR mode of an hybrid app using Reality kit to process the game objects/entities, as we have a level that will not load currently because of the amount of game objects it needs to process. It just resets the device on load. Other levels we could work around this by delaying game object activation, but we have done all we can with this particular level. ‘Properly’ switching to VR mode may solve our issues if game objects are now handled by Unity in this mode and not handed off to reality kit?

Thanks
Chris

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