I am making a fully immersive app for VisionOS. It was working where as I walked around my scene it would start to fade when I would get near something in the real world, but if I paused the scene would come back fully. I could then walk a little more and it would start to fade and pausing brought it back.
This is what I would like it to do.
I was adding other things and now when I am in my scene if I walk too far from my starting point the scene fades out and doesn’t ever come back even if I pause. If I get far enough away from my starting point the scene is completely gone.
What setting or package changed this? I can’t seem to find it even after looking through my git history.