visionOS Polyspatial Trail Renderer Not Working

According to Supported Unity Features & Components | PolySpatial visionOS | 1.3.1
Trail renderer is “partially supported” but when I add it to my game object and test it out on device, I didn’t see any trails rendered.
Did I miss anything?

Polyspatial 1.3.1
visionOS 2.0 beta
particle system I selected bake to mesh

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Hey there! Our partial trail support currently comes from the Particle System’s Trail module when BakeToMesh mode is selected. You can set the particle rendering mode to “none”, and drive the trail via a single particle. Please let me know if you have any questions.

Thank you but would you mind being a little more specific? I tried tweaking like you said but all I get is one particle with pink null material moving with my object, and there’s no trail.



Thanks for following up. Hmm, that’s bizarre. With Unity Particle Systems, there should be a property field for a trail material in the renderer module when the trail module is enabled (see attached image). I’ll dig in a bit to see if I can find a condition in which it doesn’t appear (note, the inspector field appearing or not seems unrelated to PolySpatial).

Thank you and FYI my Unity is 2022.3.21f1