I’m observing a major stutter in framerate every time ARMeshManager brings in new meshes. In addition to my project, I can observe it happening in the PolySpatial MixedReality Sample as well. This results in a pretty choppy experience every 2 seconds or so when the meshes are updated.
Has anyone else seen this And if so, can anyone recommend any ideal configurations or workarounds to prevent this from happening?
I’m using the RealityKit app mode with PolySpatial 2.0.4.
AR Foundation 6.0.3.
Unity version 6000.0.23f1