VisonOS Hand Gesture Permissions denied

In my application I am using hand tracking via the Hand Subsystem API just like the Mixed Reality Scene.

You are prompted with a Native VisionOS permissions prompt that asks you to allow hand tracking on first start.

My question is if we can detect or know when the user has denied these permissions. Also vice versa, if the user has accepted. Is their a callback for accepting or denying these permissions in Unity?

Hi there! Unfortunately, no. We do not provide a callback in C# to check whether or not authorization is granted. Please submit an idea on our roadmap to requeust this feature. For more context, please take a look at my previous post explaining how we handle ARKit authorizations.

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