I’m using the new experimental light 2D component (so I understand if there’s currently no solution) and I’m getting an issue where the freeform light is overlapping itself, creating noticeable artifacts:
As you can see in the second image, the bounds of the light is intersecting itself. I’ve tried using AlphaBlendOnOverlap but that just reduces the effect slightly rather than fixing it.
The effect I want is:
I can only get this if I don’t use tight corners convex corners, which unfortunately I intend to use a lot of.