OK I get a weird things for some reason, VC# doesn’t seem to want to sync with unity.
from my project , now when i am opening the VC# project he complain about UnityEngine assembly missing , doing a simple save on the file make them go away but then no matter what i Type in VC# nothing get catch in unity.
I have no idea what happens here as everything was working as usual no more than 2 day later
is this a trick to force user use monodevelop …
any idea of what may have caused this
by the way i am on XP 64 with the nice hotfix stuff hanging on so it may be the beginning of my end ( need to catch W7 ^^ )
well any hint appreciated anyway