Visual C++ Runtime Error! when bake

I’ve been hitting my head on this for days!
As soon as I bake light in my scene Unity’s editor crashes with the Runtime error:

//
Runtime Error!

Program :

This application has requested the Runtime to terminate it in an unusual way.
Please contact the application’s support team for more information.
//

Whatever the scene and the Unity version.

Asus
2x Intel Xeon E5-2697 v4
GTX 1080

Directx12
Graphic drivers are updated
Visual C++ 2015 x64 and x86
Unity works perfectly on my other computers.

Here’s log file before the crash :

///////
Refresh: detecting if any assets need to be imported or removed … Refresh: elapses 0.002708 seconds (Nothing changed)
Updating Assets/aze.unity - GUID: 0633bb2d66855844e887c631383ae65c…
----- Compute hash for Assets/aze.unity.
done. [Time: 22.739290 ms]
Refreshing native plugins compatible for Editor in 0.37 ms, found 4 plugins.
Preloading 2 native plugins for Editor in 0.16 ms.

----- Total AssetImport time: 0.097834s, AssetImport time: 0.069627s, Asset hashing: 0.000382s [15.8 KB, 40.359711 mb/s]

[00:00:51] Enlighten: Precompute started.
Refresh: detecting if any assets need to be imported or removed …
//////

If you have any ideas ;-), I’m goin to:
1.lie down
2.try not to cry
3.cry a lot

The same here
E5-2696
Qudra 5600