Hello,
Is there a way to get the whole visualdata for processing?
So basically process whatever an actor in my scene is seeing.
Cheers,
Richi
Hello,
Is there a way to get the whole visualdata for processing?
So basically process whatever an actor in my scene is seeing.
Cheers,
Richi
Hi,
just realized that this was a stupid question (I am a unity noob).
I found what I have been looking for: Texture2D.ReadPixels
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