Not sure how you’re putting those up since you didn’t say… check the filter mode on your art to make sure it’s not “bleeding in” from nearby edges.
Another thing to try is to “oversize” the tiles a little bit, like scale of 1.001f or so in all directions.
2d- tile palette - isometric
Components - tilemap, tilemap renderer, grid
I tried to change the scales in the tilemap component in different ways.To resize the layering of a cell to another cell that is next to it. It did not help