Visual Effect components cause light probe cell visualizations to move

When I enable “All Probes With Cells” in the Lighting menu and a Visual Effect component is active in the scene, the cells visuals get offset based on the global transform of the component’s GameObject:

In this case, the object has been translated and rotated. The cells wind up in the sky! If I have no active VisualEffects, then the visualizations don’t appear at all.

This is occurring in 2022.2.0f1.

However, I am unable to reproduce it in a new project. I guess I’ll strip out as much as I can from this game and submit a bug report with it soon. It might be triggered by a specific package, too. Will have to experiment.

I can’t tell if this is actually having any effect in game, but it is very confusing! Has anyone ever seen this happen?

Never ran into this issue myself. Have you managed to get a stable repro, and report a bug?

Not yet, unfortunately. It’s still isolated to that one project.

I’ll wait for 2022.2.2f1 to drop, just in case, and then see what I can do about stripping the project down.