When I enable “All Probes With Cells” in the Lighting menu and a Visual Effect component is active in the scene, the cells visuals get offset based on the global transform of the component’s GameObject:
In this case, the object has been translated and rotated. The cells wind up in the sky! If I have no active VisualEffects, then the visualizations don’t appear at all.
This is occurring in 2022.2.0f1.
However, I am unable to reproduce it in a new project. I guess I’ll strip out as much as I can from this game and submit a bug report with it soon. It might be triggered by a specific package, too. Will have to experiment.
I can’t tell if this is actually having any effect in game, but it is very confusing! Has anyone ever seen this happen?