After creating a new HDRP Project in 2019.1.0b10 and copying the Samples project from Releases · Unity-Technologies/VisualEffectGraph-Samples · GitHub , I am able to run the various scenes, but none of the particles appear.
Shader Graph, HDRP, and Core RP Library are all installed with version 5.8.2 as specified in the Readme for the VFX samples.
Are there additional settings that need to be applied to make the particles work?
There are some console errors:
Framerate was set to 0.00, it’s been reset to 1.0.
UnityEditorInternal.InternalEditorUtility:ProjectWindowDrag(HierarchyProperty, Boolean)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
You are trying to import an asset which contains a global game manager. This is not allowed.
UnityEditorInternal.InternalEditorUtility:ProjectWindowDrag(HierarchyProperty, Boolean)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Failed to load ‘D:/Unity/Particles 2019.1.0/Assets/VisualEffectGraph-Samples-master/VisualEffectGraph-Samples-master/ProjectSettings/XRSettings.asset’ because it was serialized with a newer version of Unity. (Has a higher SerializedFile version)
UnityEditorInternal.InternalEditorUtility:ProjectWindowDrag(HierarchyProperty, Boolean)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
It you look at the errors it seems like you need a newer version of Unity to use those samples.
According to the 5.8.2 readme, the target version is 2019.1.0b6, whereas I was on b10
The 2019.1 Release! ( 5.8.2-preview rev1 - 2019-03-19 )
New Samples
Spaceship Holo Table : Holographic Pin-Screen effect isolated from the Spaceship Demo
General Improvements
Upgraded all project, volumes, postprocesses and scenes to 2019.1 package track
HD/VFX Package versions to 5.8.2-preview
Editor version to 2019.1.0b6
I’ve tried installing with higher versions of the editor, 2019.1.2f1, and 2019.2.0b1 (different errors, but same result. Scene runs with no particles) as well as higher versions of the preview packages, up to 5.13.0 (and 6.7.1 on 2019.2)
Errors on 2019.1.2f1
ImportFBX Errors:
Framerate was set to 0.00, it’s been reset to 1.0.
UnityEditorInternal.InternalEditorUtility:ProjectWindowDrag(HierarchyProperty, Boolean)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Failed to load ‘D:/Unity/PT 2019.2/Assets/VisualEffectGraph-Samples-master/ProjectSettings/XRSettings.asset’ because it was serialized with a newer version of Unity. (Has a higher SerializedFile version)
UnityEditorInternal.InternalEditorUtility:ProjectWindowDrag(HierarchyProperty, Boolean)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Assets\VisualEffectGraph-Samples-master\Assets\Samples\VoxelizedTerrain\VoxelizedTerrainController.cs(6,19): error CS0234: The type or namespace name ‘VFX’ does not exist in the namespace ‘UnityEngine’ (are you missing an assembly reference?)
I can delete “VoxelizedTerrain” and remove the error, but no particles.
I think I figured it out. I thought the git contained just an asset package, but it has project settings, etc, and I was loading it into the wrong folder level.