Hey everyone. I’m trying to figure out why the VFX particles on one of my objects are sometimes visible through other objects. Here’s a couple of camera angles to illustrate my problem:
Any idea what could be causing this or how to fix it?
Hey everyone. I’m trying to figure out why the VFX particles on one of my objects are sometimes visible through other objects. Here’s a couple of camera angles to illustrate my problem:
Any idea what could be causing this or how to fix it?
Hi @unity_tOwpNSr-oL7zFw ,
It’s a bit hard to tell without looking at your graph / scene.
A few other possible culprits:
Thanks for your response @VladVNeykov .
I was using a set-pivot node in my graph when I should have been using set-angle. This was causing particles to move towards the camera, they just didn’t appear to due to the camera being in isometric mode.