Visual Effects Graph orbital help wanted

Hi

I made an ok hyperspace tunnel using the regular particle effects and wanted to see if I could make a better one with VFX Graph.
The old particles had velocity over life with orbital settings.
I can’t work out how to duplicate that with VFX, so any help/guidance would be much appreciated.

Cheers

Try applying force based on the cross product of the current direction. It’s something like that anyway.

Please forgive me…I have no idea what a cross product is, therefore no idea how to base anything on one :frowning:
I have messed about with all the force nodes though. I imagine i will have to lump together some nodes that do some magic maths calculations.

I found the cross product…no idea how to use it, but somehow managed to do it right :smile: thank you so much!

Cool. I was just about to hunt around for the test project I made.

care to share and shoe the result?
I am struggling too to get ribbons to swirl, im not sure what i should be using to get the particles circling around a point /axis.

Long time since i looked at it but I did push to github at the time: GitHub - IxxyXR/Orbital-VFX

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