Hello Unity Community,
I am making my first Unity project (Rocket Taxi). It is a 2D game with sketchy graphics, where the player controls a rocket.
I wanted to implement a fuel tank feature, and visualize the fuel quantity in a way visualized on the following image:
I thought of making a Fuel sprite, masking it with the rocket mask and changing its position inside the rocket according to the fuel quantity.
I couldnt find a way to mask a sprite. Any suggestions how to approach this problem?