Hi there,
I am new to Unity3D and would like to know a few things about the biggest 3 visual scripting assets (Playmaker, uScript, Universe)!
There are many informations, postings, comparisons regarding this topic, but most of them became obsolete (< 2011,2012). I would like to get some “up-to-date” informations, because all 3 seem to be very useful.
Being a 3D-Allrounder and using Quest3D for years I am used to develop simple or complex applications without writing scripts. Most of my developments focus on specialized applications (f.e.: product-presentation, multitouch, AR, sensor integration, simulation, multi-display, kinect-stuff etc.), sometimes also small games. Quest is dead for a while and no more updates will be released…
So I am digging into Unity now and I really like it, amazing features, many things are so easy to do! One thing disturbs me: you have to code your logic in a text editor. I know there is nothing better than to write it directly in C#, but I like the visual thing and I am used to it. I read a lot in the forum about Playmaker, uScript and Antares Universe. I already tested uScript and Universe, Playmaker does not offer a trial edition. I also did a few C# scripting tutorials. But I think the visual way of programming will get me much faster to the goals I want to achive. Before I spend more time with one of them I wanted to ask you about your experiences with visual scripting. To make it easier and comparable, here are some questions. Would be great, if you could answer at least some of them / share your experience on one of those 3 assets!
- is it possible to create a complete, maybe complex game / application with each of them (without writing scripts at all)
- visual debugging possible? which one has the best debugging? (0-10; 0 = not possible; 10 = well done)
- performance impact of visual scripts? (0-10; 0 high impact; 10 low or no impact on performance)
- compilation time, testing while runtime? (0-10: 0= takes lot of extra time ;10 = very fast, same like normal scripts)
- best documentation (tutorials, reference, forum, etc.)? (0-10: 0 not existing; 10 best documentation)
- biggest community? Playmaker > uScript > Universe ?
- do all of them support FSM (playmaker seems to be a big FSM only)? (0-10; 0 not implemented; 10 well done)
- workflow: overview, shortcuts, nesting, reuse graph code, containers etc.? (0-10: 0=pain; 10=well done)
- combination with normal C# scripts possible? (0-10; 0 not possible; 10 working perfect together)
- future development; what do you think? will all 3 assets updated / available in the future? lets say the next 2-3 years?
- multiplattform: do they work on all plattforms like Win, IOS, Andriod, Website etc.
(12.) are there any plans from UnityTechnologies (maybe with the upcoming version 5.0) to implement a native visual scripting solution like Blueprint in the new UE4?
Thanks in advance!

