Just out today (Feb 7th 2022). Change log:
- Fix an NullException error that occurs when creating a Variable right after project initialization.
- Fix Visual scripting naming in Project Settings and listener.
- Scene is marked as dirty when a graph is created on a new or exiting GameObject BOLT-1860
- Fix Flow Variables missing icon
- Improved node regeneration speed
- Fix null texture error when switching platform after a build failure
- Fix null texture error when entering play mode
- Fix Linux build failing when run from command line
- Fix Editor Assemblies not detected correctly at Codebase initialization
- Fix Wait nodes naming inconsistency BOLT-1886
- Fix constant being stripped in IL2CPP builds BOLT-1638
- TryConvert now returns true when the conversion was successful BOLT-2105
- Fix Input system by using correct Input API BOLT-2078
I’ll be giving it a try but it doesn’t look to be addressing the many errors (node integrity, grouping, missing arrows, misplaced V3 fields, near countless other errors that make VS so “challenging”…