Hello,
I am trying to build a basically empty project with visual scripting.
Unity 2021.1.18f1
Visual Scripting 1.6.1
I can successfully build from the editor, but on our teamcity buildmachines I always get the following error:
InvalidOperationException: Trying to access plugin container before it is initialized.
at Unity.VisualScripting.PluginContainer.EnsureInitialized () [0x0001a] in /Applications/buildAgent/work/BLU/branches/visualScriptTest/ios/Library/PackageCache/com.unity.visualscripting@1.6.1/Editor/VisualScripting.Core/Plugins/PluginContainer.cs:349
at Unity.VisualScripting.PluginContainer.get_plugins () [0x00000] in /Applications/buildAgent/work/BLU/branches/visualScriptTest/ios/Library/PackageCache/com.unity.visualscripting@1.6.1/Editor/VisualScripting.Core/Plugins/PluginContainer.cs:82
at Unity.VisualScripting.AotPreBuilder.GenerateLinker () [0x00016] in /Applications/buildAgent/work/BLU/branches/visualScriptTest/ios/Library/PackageCache/com.unity.visualscripting@1.6.1/Editor/VisualScripting.Core/Platforms/AotPreBuilder.cs:110
at Unity.VisualScripting.AotPreBuilder.GenerateAotStubs () [0x00000] in /Applications/buildAgent/work/BLU/branches/visualScriptTest/ios/Library/PackageCache/com.unity.visualscripting@1.6.1/Editor/VisualScripting.Core/Platforms/AotPreBuilder.cs:76
I’m not sure I should submit a bugreport since it only happens on the buildmachine and I can’t repro locally.
Any suggestions as to why this happens and how to prevent that error are greatly appreciated.