Visual scripting for a full 3D shooter game.

I plan on using Unity ECS for my upcoming Android game, or other ECS frameworks available. Yesterday I downloaded Unity 2019.3, and the Visual Scripting seems to be really great to work with, which works as ECS, and visually doing the gameplay rather than learning a whole new language would be faster for me as I have a deadline to finish my project in.
So the question being, is VS ready to build medium games like a 3D shooter? People have used ECS in production, while its still being worked on. But in case of VS, can I achieve a full fledged 3D shooter with it?
Performance with ECS really has me excited to work and I know it will be performant with the job system and burst. I CAN go the learning curve for ECS, but this VS could mean a lot of importance to me.
Let me know your comments :slight_smile:
Regards.
(And by 3D shooter, I mean a full Third Person Shooter, from player controls to enemy AI to everything)

I’m not sure what state Visual scripting is in but I will say that in my opinion ECS is definitely worth learning.

I will, I do want to, but as per the deadline it would be tremendously helpful if I could achieve it with VS.

I guess you could try, but might run into road blocks, or will highly likely run into bugs, which you would have to wait to be fixed. But I read that learning visual scripting will actually help you learn DOTS anwyay, just because of how it is structured, so you would be learning the DOTS architechture and if you do run into roadblocks you call fall back to typing code.