This would be a safe assumption to make if one does not know VS history in Unity.
They’ve made just about the worst decisions for the past 6-8 years in relation to VS. From initially mocking it and considering visual scripting beneath them (at least according to some at the time leading developers of Unity who used to post on the forums), then starting to develop and cancelling multiple internal solutions - they never had a vision for any of it, just did something for the VS checkbox to make the engine more appealing to non-coders.
Unity then went to acquire Bolt, promised to finish Bolt 2, then cancelled it some months later and integrated the very outdated Bolt 1 which they’ve marginally improved in some respects like a bit better graph performance in the editor but also made it worse - lots of new IL2CPP compatibility issues that didn’t exist in Bolt times even though the tool hasn’t really changed in any meaningful way.
Now they’ve once again abandoned their current VS efforts - cancelled version 1.8 with the high performance interpreter and no updates for IL2CPP issues are in sight and no communication, if even that is something they’re looking to address. Last update was 8 months ago. An asset store product with these kind of issues and response times would get promptly review bombed, and they’d likely go out of business.
To be fair, their current plan of all graph based tool UI/UX unification is solid on paper. It would’ve been really nice if they formed that plan before acquiring Bolt, cancelling Bolt 2 and rebranding Bolt 1 to UVS, which is once again abandoned like all their previous VS efforts.
There really was no need to ship Bolt 1 with the engine, which the community knew and told them more than two years ago. They did it anyway and promised to backport or reimplement Bolt 2 features. UVS never got any of those promised features, it’s still effectively Bolt 1 from 2018, which is when it got feature locked so the original developer could invest time in developing Bolt 2. Who ever is making these decisions needs to find a role elsewhere because this is not how it’s done, albeit UVS product manager did change at the height of drama two years ago.
While Unity are unable to develop a production ready VS solution, Flow Canvas/Node Canvas and Playmaker have many shipped, commercially successful products in the wild with consistent support throughout the years. As much as I don’t like being dependent on 3rd party assets, I trust Flow/Node Canvas and Playmaker a lot more than I trust UVS, which I don’t. Bolt/UVS still has no known shipped titles, some solo developed mobile games and some indie adventure games that are light on functionality.