I must admit i don’t have time to spend learning script, as working with Unity is just an hobby for now.
So i am aiming towards visual scripting.
I see many of them are out there, Antares Universe, Brain Builder, Play Maker and so on…
Which one should i choose among them?
I am:
-Not new in programming logic, but i don’t know much about sintax of javascript and C#
-Not new with Unity, but i never put my mind seriously on it.
-A CG artist. That is my job.
-Busy. I have about one hour each day to spend learning Unity
I’d like that the visual scripting were:
-Good in fast prototyping
-Easy learning curve
-Scalable and flexible
-Well integrated
What i need is put my ideas on canvas. Prototype, simple game, etc. But maybe in the future i’d like that this visual scripting tool lead me to undestand Unity more deeply.
Antares is a good way to learn the language, and has an FSM built in. It’s the Unity language translated into blocks + helpers. If you import the free version, don’t import the Visual Addons folder.
Playmaker is an FSM system, not proper visual scripting. It’s better for fast prototyping, but will almost certainly require custom scripted actions for a proper game. I couldn’t even manipulate array/lists without downloading a plugin (that didn’t even work on export).
I didn’t use Uscript much, but it seemed a bit more obfuscated compared to Antares. Seems more like Unreal’s Kismet.
I’m going to make some beginner video tutorials for Antares because it does lack them.
I suggest using uScript. However, a little bit of knowledge when it comes to scripting will be VERY beneficial. That would actually apply to all mentioned plugins/tools.