I’m using Unity 3.5 and VS 2010. When I edit a script in VS and save it, it says:
“This file has been modified outside of the source editor. Do you want to reload it?”
I thought it had to do with the inspector fields in Unity that were created via a script, but it seems to happen with any script file, even the default created script. Is there a way to make it not ask me this every time I save and to default answer “no”?