Visual Studio 2010 breakpoints

Hi all,

I have a problem which I suppose can be easily solved … but not by me :frowning:
We’ve recently started a new project, and we choice Unity. I’m currently evaluating it and doing some tests.

I’ve been able to set up simple scene and game, but now I would like to use VS2010 as IDE because I’m used to it, while I don’t know anything about Mono.

I change Unity’s preferences in order to use VS2010 and then I sync the project.
Few VS projects are created, so I manually open the solution and set a breakpoint into a script line (c#) which I’m certain should be hit, since it what it does if I use Mono as development.

Unfortunately, with VS2010 the breakpoint become suddenly invalid, it doesn’t find symbols, and therefore I’m not able to hit the breakpoint. I’m not so used with C# and Unity, does anybody know, what I’m doing wrong?

Cheer.

I’m not sure Unity supports VS breakpoints.

Can any Unity-guy confirm this?