@miniwolf I have a script that needs using Random. When I tried adding
using Random = UnityEngine.Random;
I immediately noticed that Visual Studio 2019 returned suggestions but Random was not among them:

So I decided not to add it and see what happens. When I wrote the line of code that needed using Random, Visual Studio 2019 immediately suggested the right “using” line to add:
Typing
using Random
doesn’t return any suggestion either.
I don’t think this is a normal behaviour, which is why I report this here. I’m not sure filing a bug report is required since it’s not a Unity thing.
