Visual Studio and Unity 2018

Just upgraded to Unity 2018 and have Visual Studio 2017 Community installed.

Just wondering what else I need to do to get VS running as MonoDevelop was in the previous version.

Currently when I double-click a script file in my project window in Unity, the single file opens correctly in Visual Studio, but the SLN file is not loaded into Visual Studio, so I can’t use intellisense to go to definitions of types etc. that are in other files.

Anyone know how to get the solution to load in VS instead of just a single file when double clicking the script in Unity?

Check Edit > Preferences > External Tools and make sure that Visual Studio Community 2017 is selected as your external editor of choice.