UnityVS
A little pricey, but looks like it could really be worth it.
Now we just need someone to be a guinea pig and tell us how it is!
UnityVS
A little pricey, but looks like it could really be worth it.
Now we just need someone to be a guinea pig and tell us how it is!
Looks cool, not that I have 125 to spend on it …
Too bad it’s just a little out of my price range.
But it’s still a good news (I wish it would be include in Unity).
Don’t forget - you need at least VS Pro ($500) to use it, since it does not work with Express versions.
Visual studio can be acquired for free if you sign up for the website spark program from Microsoft.
Like always you still have to read the licenses and evaluate if this fits one’s particular situation.
But I still wanted to mention it, for people looking to save some money.
There are a few programs like that. WebSpark and BizSpark for businesses and DreamSpark for students.
It comes free with BizSpark also, if websitespark doesn’t fit.
I’m interested in the remote debugging of OSX unity that they have on their roadmap. Hopefully they can get this coming in the new version. If I were developing on Windows, I would buy this right now. Visual Studio is just that good.
I am VERY interested in this, particularly with the unityscript / unity js angle. How well supported is it?
Pretty nice, debugging works like charm (Unity4beta). You can open any script with (not just C# script), though haven’t tried js/boo but they said it works too.
Interested - pricing isn’t too bad. Need to wait for 'em to support VS 2012 though.
If it’s any good I don’t think it’s pricey at all. But yeah, depends on what features does it offer. I mean mono develop does the job anyway.
hmm…
is the only advantage of UnityVS in comparison with normals VS:
?
or are there more things that is of use, if you use c#?
The advantage is that you can debug you scripts obviously. Set break points, step through, see exactly what value each variable has, etc.
WANT!!
wipes drool
If this works as advertised, it should be worth every penny.
Cheers
Very nice! I like that it has an explorer that can mimic Unity’s hierarchy. Nice set of features on their roadmap too:
•Visual Studio 2012 support.
•Unity 4 support.
•Complete support for the remote debugging of an OS X Unity Editor.
•Remote debugging of Unity players.
•Code coloration and code completion for shaders.
•Creation of scripts from Visual Studio.
•Improved UnityScript and Boo code completion.
•New productivity helpers.
•Unity Documentation access from Visual Studio.
•Intellisense Documentation.
•Visual Studio REPL (read, eval, print loop) shell window connected to Unity.
another great addition to the unity ecosystem and pushing it closer towards true AAA development!
it’s a steal when you realize the productivity gains compared to using monodevelop - it’ll pay for itself in no time.
I simply had to purchase it, being able to debug with VS is massive for me.
I do have some concerns regarding stability…I had to uninstall it because it was starting to scare the bejeesus out of me. I was getting constant crashes, and my project was starting to act like it was corrupted. Just…really weird things that I wasn’t ready at the time to dig into.
Now, this may be some quirk in my project, who knows. I’m still on 3.5, using VS 2010. Also using an older version of Resharper. I’ve noticed others on the forums are also having stability issues. I’m going to work with it some more this week.
Hey JC,
Jb from the UnityVS team here.
Thank you very much for purchasing UnityVS. Sorry to hear that you have some stability issues. We know that Unity can crash occasionally and we’re working on getting repros to send to the Unity team so they can fix the debugging interface of their scripting engine.
Still, constant crashes is unheard of, maybe you want to get in touch with us to see if your project triggers some quirks, that we can either work around, or send to the Unity team for resolution.
Best,
Jb
Hey Falin,
There’s indeed a bit more to UnityVS than just the console messags.
You can see on UnityVS’ feature page that we also add a new project view, similar to the one you have inside Unity. With this, you don’t have to find your way inside the different Editor/Non Editor/Per language project.
We’re also working on adding wizards for those who discover the Unity API.
We’re always all ear when it comes to new productivity features from hard code Unity users, please feel free to send suggestion our way!
Dude… notepad.