“And, because we’ve added Windows 8.1 support, you can benefit from using Visual Studio 2013 should you wish to.”
The release notes do not seem to elaborate on this.
Does anyone know what exactly this means? Does Visual Studio now function as a debugger for script in Unity, without requiring add-ons? Has anyone managed to get this working? How?
Obviously, its trivial to get VS to open a script file from Unity, but it seems to not hook in for debugging, even after manually attaching to the process.
I believe this is in relation to allowing you to choose Visual Studio 2013 in the Editor options in Preferences. Sadly you will still need the UnityVS plugin to be capable of debugging inside of Visual Studio, as it requires an actual software bridge and plugin in both Unity Editor and Visual Studio.