Hi,
Is there any way with Unity 2018 that I can still use MonoDevelop (or can someone advise of another solution) instead of Visual Studio? It runs terribly on mac - lagging/constantly slow, fatal crashes at least once a day, the VS update corrupts VS and I have to reinstall again from Unity package (have tried this multiple times) Hey, it’s Microsoft - so not surprising it’s shocking.
It’s holding up my work performance, so any advise would be great.
Thank you
I have to agree. I love VS and I have been using it for years, but VS on mac + Unity… just terrible. Unusable. They keep killing each other, debugging is pretty much a no go, and now there is no alternative (maybe VS code works, but can I put a breakpoint in vscode?)
How do you stop VS freezing constantly on a Mac, like every time you click on it, or try and change one single word?
I used Visual Studio Code for a while but now that now refuses to save anything or even close without forcing it.
Microsoft tools on a Mac suck hard.
Yeah, same problem here… It always takes few seconds to respond, and that is freaking annoying… And it is not that I have like an old macbook or something, it is 2018 model!
You know what’s ironic about this whole thread? Visual Studio for Mac is Mono Develop. When Microsoft acquired Xamarin they renamed Xamarin Studio to Visual Studio for Mac and Xamarin Studio itself was just the commercial release of Mono Develop.
VS for mac is better today than it was just a year ago, a lot has improved. The only big annoyance i have now is the huge delays/ui lockups whenever unity re-exports the solution and project files … i wish unity and/or VS would be better at detecting changes and not reloading everything every time.
Whenever I add new script I have to close the solution and open it again because all goes haywire and “int” is not defined…
Depending on the project it can even happen if I double-click the log entry in the console: the solution breaks down in vs and I need to reopen it… quite useful tool…
It’s a nightmare. I have a fairly big project with 100+ source files and when renaming a file I have to restart Visual Studio or all hell breaks loose. That process alone can sometimes take a few minutes (!). Total workflow killer. Not to mention the numerous bugs I encounter every day. If it would just work as smoothly as VS Code it would be my favourite editor by far, I really like the clean design.
Still having issues with VS after switching back to it. Either that or my laptop can no longer handle Unity 2019 + Visual Studio (only 8 gigs of ram - I would upgrade but Apple damn well WELDED THE MEMORY to the board, didn’t they) ><>< >< ><