Hello,
I’ve noticed an odd occurrence when trying to debugg my unity game in visual studios.
I attached to unity after setting a break point and play my game.
While stepping into (F11) my variables displayed constantly change and are lost.
for example, when i just used an internal node in my custom linked list class called tmp.
and I do tmp=tmp.next
that variable disapears from being tracked, making things rather unpleasant trying to trace around.
Does anyone know why this is happening? or even better a solution to the problem?
Below is a video of the issue
Thanks for your Help