I have been doing some work with the Hinge Joint 2D component, and while it is a great component, I am struggling a lot when it comes to trying to get the perfect anchor point setup. I know precisely where I want to put the anchor point on the game object visually, but trying to translate this to the actual anchor point is proving very difficult a lot of the time.
Is there anything in the Unity UI that will let me simply drag a Gizmo of some sort to specify where the anchor should be? Or any kind of plugin that anyone knows of that can help me see visually where the anchor is currently set?