I’m currently making a mesh that I dont know if the triangles are being made correctly, so I was wondering how of it’s possible to view the created vertices?
thanks.
I’m currently making a mesh that I dont know if the triangles are being made correctly, so I was wondering how of it’s possible to view the created vertices?
thanks.
In scene view, there’s a dropdown that defaults to “Shaded”. You can click that to change to a wireframe view. You can also enable “Selection Wire” in your gizmos to see a wireframe of selected objects: Unity - Manual: Gizmos menu
thats not quite what im looking for, the thing is I dont have the vertices connected and I want to view the verts positions, the wireframe only shows you the connecting lines from vert to vert.
You need to use a point rendering shader, which uses a geometry pass that produces tiny point-sized billboards at every vertex.
Have a look at this: GitHub - keijiro/Pcx: Point cloud importer & renderer for Unity