Hello there handsome folks,
I am trying to figure out how to display an area of influence around player/enemy owned objects in my 4x game.
So far i am using a line renderer to display the outer influence ring, but i have no idea how to display the inner ring. Plus i would like if the areas collide to share space and push each other depending on the power of each influence (similar to civ5), but that is for much later ![]()
This is an example of how things should look:

I would be very happy if any of you guys share an idea or two on how you would implement something like this. ![]()
EDIT:
http://canadianonlinegamers.com/wp-content/uploads/2012/07/Endless_Space_Galaxy_View_2.jpg - A similar implementation of what im trying to achieve. Look at the stars “Vorta, Horolium” as the one influence point and the “graffias, wordan” as the opposing influence point.
Scale a plane with a circular texture?
– mattssononDo you want this to be seen in the Game View? or only in the Scene View?
– TpkQ91Yes i thought of this option, but then changing shape based on the colliding borders is impossible to do. Also you're pretty much forced to look straight down with the camera.
– HammerBG@TpkQ91 its supposed to be a in game representation of the player/enemy influence in the galaxy. So yeah in the game view.
– HammerBGWhy are you forced to look straight down? I'm not sure what you mean by "changing shape based on the colliding borders is impossible to do".
– mattssonon