Hi
I think you’re going to need to expand on your description a little…
From the Unity Docs "Particle Systems in Unity are used to make clouds of smoke, steam, fire and other atmospheric effects. " LeftyRighty wasn’t the only one confused by your post. HOW do you want to visualize your data using a particle system? What are you trying to achieve with your visualization. You’ve got to help us help you on this one.
this code uses the old particle system to fill a cubic range of 10 units with particles as star background. attach this cs-script to a game object with particle system attached. code untested but it should give you a direction.
it has been a while since i have done this so i’m not sure about the settings in the particle system. i guess you need at least numstars particles emitted or to create your own Particle[ ] array with appropriate length.
void Start ()
{
int numstars = 500;
Particle[] starparticles = GetComponent<ParticleEmitter>().particles;
for(int i = 0; i < numstars; i++)
{
starparticles[i].position = new Vector3(Random.value*10.0f, Random.value*10.0f, Random.value*10.0f);
starparticles[i].color = new Color(1.0f, 1.0f, 1.0f, 1.0f);
}
GetComponent<ParticleEmitter>().particles = starparticles; // reassign the changed data
}