VisualScripting - OnTriggerEnter2D not raised in "Release" build

Hi !

I’ve a Script Machine with an OnTriggerEnter2D Event node.
When i’m in “Debug” mode with unity, the event is properly raised.
But when im in “Release” mode (i.e File menu → Build And Run), the event is never raised.
I’ve added a simple log to validate this.
Dis you have any ideas why this event is not raised when launched this way ?

{816C53A6-0A55-4B7D-B9BA-01008E69C812}

I’d report his as a bug if you can reproduce in a fresh project. If you can’t, perhaps try recreating the graph asset if this is a serialization issue. Make sure you are on latest Unity LTS release and latest Visual Scripting release. Other than that, I have no other ideas.