We’ve got a camera that’s a child of the Vive “Camera (eye)” VR camera (from the [CameraRig]). For some odd reason the local position and rotation of this child camera are set to the same local position and rotation values as the Camera (eye) - but since it’s a child of the Camera (eye), that means this child camera is offset from the Camera (eye) by that amount. Meaning, if the Camera (eye) is rotated to -50, the child camera is rotated an additional -50 from that, for a total of -100. But we need it maintain its (0,0,0) local position and rotation so it is looking in the same direction as the Camera (eye).
Any idea what’s going on, how to fix this?