Vive controllers immediately disabled on play.

Hello, I’m having a bit of trouble with the default vive camerarig in unity3d.

When the play button is pressed in unity both controllers are disabled and unassigned in unity. Renabling them the scenetab shows their model but the controllers still don’t track ingame. However, controllers still track in the vive menu when the menubutton is pressed ingame and still work in other applications. I’ve seen one of the controllers enable for a second before disabling again.

Thanks in advance for any help!

Dumb question but I’ve got to ask, did you install steam VR plugin. Without it the camera will work but you won’t have anything else when it comes to VR.

It’s installed.

I’m having the exact same issue. Did you ever get it resolved?

Are you using several displays?

I had this issue recently and in my case it turned out that selecting another display in the Game tab disabled the controllers on play.

I was using the SteamVR CameraRig with default settings (Display 1) + another normal camera assigned to Display 2.
Was trying to press play while watching Display 2 in the game tab. This was the thing preventing the controllers from being enabled on start. If I selected Display 1, they would consistently be enabled. If I selected Display 2, they would consistently be disabled.

Multiple displays are unusual, but I hope this helps someone someday.

(FYI finally I duplicated the game tab in the editor in order to have display 1 selected in one game window while watching display 2 in the other)